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Devlog
Visitor Center officially released!
October 30, 2017
by
progrium
It's finished! Actually it's been done for a while, but I was waiting to see if it would get into a festival. IT DID NOT. Nevertheless, I've taken it to some game meetups including the Austin local Ju...
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Floor Maps
September 18, 2017
by
progrium
1
While I finish polishing the final version, I decided to release these views from my sector extension to Unity. These are all the floors in the game at the present time. There's no map in the game, bu...
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Building Visitor Center floors
August 31, 2017
by
progrium
1
In the last post I showed how I mapped out one of the floors of the original game's Visitor Center to grid paper. Now I'll share a time lapse video of me using that map to build and texture that floor...
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Mapping out the Visitor Center
August 27, 2017
by
progrium
Mapping out the interiors of Jurassic Park was the first of two steps in getting the level geometry into Visitor Center. The second step was transcribing the map into Unity. Here is a time lapse of th...
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Getting the art for Visitor Center
August 22, 2017
by
progrium
All the art in Visitor Center is ripped lovingly borrowed straight from the original SNES game using an emulator. Ideally it would have been extracted from a VRAM dump, however, the developers used a...
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