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Visitor Center

Visitor Center

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Devlog

  • Visitor Center officially released!
    October 30, 2017 by progrium
    It's finished! Actually it's been done for a while, but I was waiting to see if it would get into a festival. IT DID NOT. Nevertheless, I've taken it to some game meetups including the Austin local Ju... Continue reading
  • Floor Maps
    September 18, 2017 by progrium
    1
    While I finish polishing the final version, I decided to release these views from my sector extension to Unity. These are all the floors in the game at the present time. There's no map in the game, bu... Continue reading
  • Building Visitor Center floors
    August 31, 2017 by progrium
    1
    In the last post I showed how I mapped out one of the floors of the original game's Visitor Center to grid paper. Now I'll share a time lapse video of me using that map to build and texture that floor... Continue reading
  • Mapping out the Visitor Center
    August 27, 2017 by progrium
    Mapping out the interiors of Jurassic Park was the first of two steps in getting the level geometry into Visitor Center. The second step was transcribing the map into Unity. Here is a time lapse of th... Continue reading
  • Getting the art for Visitor Center
    August 22, 2017 by progrium
    All the art in Visitor Center is ripped lovingly borrowed straight from the original SNES game using an emulator. Ideally it would have been extracted from a VRAM dump, however, the developers used a... Continue reading
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